Development Week Four (11/15 - 11/21) Update


[Please Note: This post is representative of what we completed at this time frame, but this was not posted correctly because of unknown technical issues that went unnoticed until now. We're sorry for not noticing and fixing this sooner.]

Overview

General Developments
     Playtesting Build Live!
Artistic Developments
     Added Cave Clutter
     UI Elements Designed
     Added Elements to Home Base
     Cave Parallax Background
Technical Developments
     Reactive Lighting
     Using Different Potions
     Implement Different Element Resources
     Player Death
     Fixed Game Packaging Issues

General Developments

Playtesting Build Live!

The build for playtesting is now live on our webpage and in the discord. Along with it, we have some playtesting questions to get feedback on the current gameplay which can also be found in the Discord, linked on the webpage, or simply linked here.

We appreciate any playtesting and feedback we get from anyone!

Artistic Developments

Added Cave Clutter

Clutter added to the cave, along with smoother edges to give it a more varied look and make it more obvious it is meant to be a cave.

UI Elements Designed



Added custom 2D art to give the menus and UI more personality. These have not been implemented yet.

Added Elements to Home Base



Created the home base area for the player and added assets like pots and a table to fill it in a make it more lively.

Cave Parallax Background


Created rough background 2D illustration for cave depth illusion. This has not been implemented yet.

Technical Developments

Reactive Lighting


Added reactive lighting that changes intensity based on if the player is close to the source. This reactive lighting is adjustable to any entered color, inactive intensity, active intensity, and falloff to better customize and control the lighting better for different areas / environments. These have been implemented yet.

Using Different Potion


The player can now switch between different potions for drinking and throwing. This will change to have a hot bar at the bottom so the player can interact with the potion. For the final version, players will also need to make these potions before they have access to them in their inventory, but we are allowing access to all of them for the playtesting build.

Implement Different Element Resources




Having multiple element resources on the map for the player to pick up and craft potions. This will be replaced with the actual 3D asset resources later when ready.

Player Death

When the player dies, reload the map from the last save. The save currently has the player’s position, current HP, and potion type. Will add effect when the player dies later.

Fixed Game Packaging Issues

Before the changes, there were issues with the screen not loading and several levels crashing the game when build happens. This did not happen when we were in the editor. The latest build fixed the issue and allowed seamless transitions between all levels.

Files

Playtesting.zip 346 MB
19 days ago

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